Environment design and final matte paintings for "Dragon Eternity" game trailer.
A collaboration with WoodBlock in Berlin.

Project was various and i had to deal with full 2D matte painting, for the establishing shot for example, as well as super wide panoramas for battle shots. The camera was moving around so much i needed to build a proper environment , big enough (12K) to accomodate this.
Some other shots required 3D paintover / 2D Re Lighting and specific set extensions

Here's a selection of final paintings, as well as early concept work and some making of.

Final trailer
Dragon Eternity Making Of

Starting 3D render / Paintover
Starting 3D render / Paintover
Using Format